![]() The Lock as a story seemed built for beefy, almost generic strikers that WWE Creative has long favored, rather than technicians or high-flying artists, whose move sets I have always enjoyed more.Īll of this might strike some as being petty or persnickety about WWE 2K23’s aesthetics, but what is professional wrestling if not aesthetics? And Visual Concepts has an unrelenting demand from its fandom for costumes, customization options, arenas - there are 10 categories for which you can download community creations, and the Superstars category is 1,300 pages long. And honestly, you’re probably going to want to create someone who looks like a Lock before you see him in action. Because this Superstar is going to be introduced as “The Lock,” a mystery man heavily promoted before his Monday Night Raw debut, you’re going to want to get into the action immediately. Somewhat by contrast, the male character’s story does start you out the way the old MyRise did, giving you a character creation screen before the action begins. And the loading screen times (I played on the PS5) are… whew. But that kind of patience can only go so far MyRise’s dialogue pacing is sluggish enough without feeling as if you need to see every conversation option. ![]() This is not a button-through mode players need to be all-in on their created star’s career, from seeking advice to watching the ring intros, to get to the immersion it has to offer. It was about an hour of gameplay, role-playing conversations, and other interactions before I got into a match where I was wearing her individual gear. That’s a little awkward to unwind if you’re going in with a generic star the game gave you.įor this reason and others, folks are probably going to want to create their Superstar and import them into the mode before beginning. Turns out Justine is “the aunt” of the new Superstar and the two share a cutscene, even, on her first day of work. At first, the women get “The Legacy,” which has a novel flashback preamble involving a fictional Superstar (named Justine) taking down pioneering WWE Diva Molly Holly during her first championship reign (in 2002). MyRise is split into distinct stories: one for female Superstars, the other for male. ![]() Because MyRise, which has a fixed difficulty, isn’t going to give you much room to get your combos down in that first bout. Do that in the game’s actual tutorial, and then work in real matches to understand just how fast you have to be throwing moves once a grapple initiates. You’re booted into it when you start the game, but it’s always available in the Extras menu.)Ĭombat in WWE 2K23, simple as the input schemes are, depends on subtle visual clues and, honestly, just putting the time in to develop a feel for the flow of a match, if not also your opponent’s tendencies. (Those basics are covered in a strongly advised tutorial that ends with a match against cover star John Cena. If you are a casual player (or a single-player-mode-only type fan) and need to brush up on your combat, you won’t be getting your tutorial match in MyRise, like last year’s game. Still, if the single-player career mode is the reason you buy and play a sports video game, you’re going to want to set aside a good chunk of time to nail everything about your character before taking them into the ring.Īnd I don’t just mean the multiple looks in the game’s creation suite, which are as eye-gogglingly deep as ever, or obsessing over the pyrotechnics in your character’s introductions. The fact that WWE 2K23’s two new career storylines are worth this kind of detail management is a real credit to the game. ![]() In Visual Concepts’ defense, you don’t buy a series like this to create generic superstars - you buy it to recreate every detail of a carefully scripted form of sports make-believe. Some games’ career suites just don’t lend themselves to a quick time-to-play WWE 2K23 might be the prime example. As in, how long does it take, after booting the mode for the first time, until your athlete is actually out there performing? One of the lesser-discussed qualities as modern sports video games have developed ever more sophisticated narrative modes has been what I call the time-to-play.
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